Alchemic Heist
Note: If the game is too small in fullscreen mode, you can zoom in with Ctrl and +. (Tested on Chrome)
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Controls
- Move - A / D
- Jump - Space
- Run - Left Shift
- Grab - LMB
- Charge - Shake Mouse while holding LMB
- Levitate - Flick Mouse Up, Down, Left or Right
- Reset to last checkpoint - R
Description
You enter an underground facility with the goal of stealing an ancient alchemical "cauldron." Mix, shake and levitate your way out of this 5-minute puzzle-platforming experience!
Made in 2 weeks for the Pirate Software Game Jam 15.
Team
- Jaden Chan (Jdraegon) - Level Design, Art, Music - Highscore: 3:23
- John Yaris (KAKAAAAA) - Programmer, Level Design, Art - Highscore: 3:10
- Ed Martin Habab (Jyunaut) - Programmer, Art, Animation, SFX - Highscore: 2:49
- Connor McCrate (HerpatitusB) - Playtester - Highscore: 2:48
Tools
- Engine: Unity 2022.3.34f1
- Art: Aseprite
- Music: GarageBand
- SFX: Audacity
Game Design Document
Status | Released |
Platforms | HTML5 |
Authors | Jyunaut, HerpatitusB, John.CrowSpark, Jdraegon |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Physics, Pixel Art, Puzzle-Platformer, Singleplayer |
Download
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Click download now to get access to the following files:
Alchemic Heist - Game Design Document
External
Comments
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My time: 09:41:63 Ohhhh this was hard, but extremely fun. One of the best I've played so far. Good vibe, good music, great action and feedback. Stickman reminds me those stickman fighting videos as a kid. Love it!
Cute things happen in the background, which is such polish you seldom see in jams. Nice work!
Only question will then become, does a cube really qualify as a cauldron? :)
The cube can be anything as long as you set your mind on it. :)
Thanks for playing! Much appreciated.
eat your heart out Martin
Oh my god
Dear lord!
Neat take on the puzzle platformer genre of games,
Great Sound, art, and unique hazards!
keep an eye out for small details and try to beat your time!